AI Insights · Timothy · April 2024
Top 5 First Person Games in France: Q1 2024 Performance
Discover the performance trends of the top 5 first-person games on a unified platform in France for the first quarter of 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top 5 first-person games on a unified platform in France exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game's metrics:
Call of Duty®: Mobile from Activision Publishing, Inc. saw a notable fluctuation in weekly revenue, peaking at approximately $245K in early January before declining to around $90K by mid-March. Weekly downloads started strong at 36.6K but experienced a decline, stabilizing around 25K by the end of the quarter. Active users hovered around the 400K mark, with a slight dip to 366K in the final week of March.
Chapters: Interactive Stories by Crazy Maple Studio, Inc. maintained a steady revenue stream, with weekly earnings ranging between $55K and $75K. Downloads were fairly consistent, averaging around 10K per week, with a slight increase to 11K towards the end of March. The game’s active user base was stable, fluctuating around 70K throughout the quarter.
Fishing Clash: Sport Simulator, developed by Ten Square Games S.A., experienced a moderate revenue trend, peaking at $39.5K in late January. Downloads saw a significant increase from 2.9K in early January to 5.6K in early March. Active users also showed an upward trend, growing from 10.4K to 12.4K over the quarter.
Hunting Sniper: Showdown by SPARKS INFORMATION (SINGAPORE) PTE. LTD. had a strong start with 109.7K downloads in the first week of January, but this number steadily declined to around 10K by the end of March. Revenue followed a similar pattern, with weekly earnings starting at $13.9K and peaking at $37.9K in early February before tapering off to $23.8K. Active users peaked at 103.4K in the second week of January and gradually decreased to 37.5K by the end of the quarter.
Minecraft from Mojang showed a steady performance with weekly revenue ranging from $12.7K to $22.1K. Downloads were consistent, averaging around 15K to 23K per week. The game maintained a robust active user base, starting at 307.9K and fluctuating around the 273K mark, with a slight rise to 285K in the last week of March.
These insights are sourced from Sensor Tower, where you can find more detailed analytics and trends for these and other applications.